![]() More unique enemies start showing up too, but this is late into the game, however. The problem with this is when the game keeps doing this all throughout the game speedy wolves swap colors and sometimes features but can still be only dispatched with someone with high accuracy, like Tidus/Wakka, Elementals are only easily defeated by Lulu's magic, armored beasts are felled by Auron, but ad infinum with little variation until almost the end when different party members start diversifying themselves. ![]() The early game showcases this by introducing basic archetypes of monsters that are defeated in one hit by the party member with the right ability. Final Fantasy X is a good example the battle system of that game is built off a more complex Rock-Paper-Scissors formula where the skills of each party member is custom suited to defeat a certain monster, and this encourages the player to use everyone to their fullest potential. What about the balance between palette swaps and original monsters? I don't mind palette swaps, but I do think thers's a common sense application. Romancing SaGa 3 and the remake of RS 1 did the same thing. In the vein of this topic: I'm fine with palette swaps in old-school NES/SNES games, otherwise, get a more versatile artist. Another big thing about this enemy is that it's one of the "shadow enemies" (I'll just use that phrase you can use whatever you like) which, in the game world, typically means it's not only different but much more deadly, as first experienced by encountering Skull Eaters. ![]() No bombs in FF5 are weak to ice magic (or any magic according to the wiki) and the only ones that explode when faced with magic do so regardless of elemental properties and only appear in the final dungeon. Thanks for teaching me something and then killing me for remembering it later, assholes. Later, there's another identical-looking palette swap with a very similar name, which counterattacks by self-destructing and killing you when it's hit with ice magic. Author=accha LockeZ in another thread talked about how the game can punish you for using the same tactics on basically the same enemy: In one of the earlier Final Fantasy games, I think FF5, there's a bomb-type enemy early on that is weak to ice magic.
0 Comments
Leave a Reply. |