The game knows its difficulty curve is high but also acknowledges that it is a game to be challenged with but also enjoyed. Doesn’t punish you too harshly for mistakes and gently encourages you to move forward to complete your quest to save humanity. It allows you to continue, allows you to rebuild and refocus. Except Riftbreaker is more forgiving in some ways. Like FrostPunk, Don’t Starve, They Are Billions and Darkest Dungeon. The games that try to push you to go as far as you can go before needing to start over. Many games have come out that uses this similar strategy. Contents 1 General 2 Biomes 3 Difficulties 3.1 Hardcore modifier 3.2 Default Difficulties 3.3 Sandbox 3.4 Custom difficulty 3. The player has the possibility to fight an endless amount of monsters and test if they have the required skills to survive until the end. This puts all your strategy synapses in overdrive to keep on top of the chaos that is ensuing. The survival game mode is one of the biggest parts of the game. It’s never the same problem and never the same solution to fix said problem. Now I know you must be wondering: if it is so chaotic, why even try? Because it’s so rewarding. “This puts all your strategy synapses in overdrive to keep on top of the chaos that is ensuing.” You are now a CEO overlooking so many mining chains and outposts the difficulty becomes even greater! Did I say the resource management was chaotic yet? This isn’t simply a ‘new map’ that you start in the campaign, it’s a living and ongoing management plan. When you’ve progressed far enough into the story, you’ll need to start traversing to different biomes of the new planet for research and to gain more resources. It caters for a variety of playstyles and doesn’t limit the player. I am sure there are ways to min-max your experience by getting the best ‘build’ but I found I just grabbed what I needed when I needed it. Melee, ranged, offensive, defensive, it is all there. Thankfully you have a tech tree full of overwhelming choices for upgrades. Worth noting that ‘dying’ in Riftbreaker just respawns you at your main base. ![]() There can be 100’s of little ant-like alien friends ready to cart your carcass home for dinner. ![]() ![]() Very rarely will there be a group of 10 or less milling about minding their own business. Coming across these means instant death in the early days, and even later days if you aren’t prepared enough. Out in the wilderness, there are many different swarms of alien wildlife to encounter, from passive prey to giant rock-like boss monstrosities. You can choose to go slaughter wildlife early on, but it’s best not to get too trigger happy too quickly. Speaking of mistakes, messing with the wildlife all willy-nilly is definitely a mistake to be made early on.
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